Gnomon Interviews Brian J. Pohl

In a recent interview with Gnomon instructor Brian J. Pohl, we dove into his remarkable 25-year journey in computer graphics, starting from broadcast television to a pioneering career in previs for major films like Star Wars: Attack of the Clones and Star Trek (2009). Working with George Lucas at Skywalker Ranch, Brian played a role in the development of previs, […]

New Course Offering At Gnomon

On 19 July 2024, I began teaching my new Game Creation 3: Animation and Cinematics in Unreal Engine 5 class at Gnomon School of Visual Effects.  This class will run 10 weeks and will concentrate on Sequencer, Control Rig, animation and more! I’m excited about being at the new campus. It’s amazing! See more here.

AI and the Future of VFX and Animation

Recently I was asked by the team at VFXwire.com to write a commentary on the impact of AI on the VFX and animation industries. During the short while this article was written and published, the playing field again changed with the announcement of OpenAI’s Sora.  AI will have so much impact on the industry. Probably more […]

Unreal Fellowship – Animation

As my last “unofficial” act as Dean of the Unreal Fellowship, I present to you the first animation centric cohort focused entirely on creating animation within the Engine. Over 110 individuals ranging from industry professionals, training and education partners and applicants from the general public completed a 3 week program emphasizing keyframe and mocap animation […]