Info
About Me
Brian J. Pohl has over seventeen years of experience as a visual effects artist, layout artist, and previs supervisor. A veteran of George Lucas’ previs team and Industrial Light and Magic’s art department, Pohl is credited for creating or supervising previs on over twenty-seven feature films. Pohl has also served an additional nine years within the software development industry by consulting on new tools that assist the digital artist’s production workflow.
Trained in agile workflow methodology alongside multiple years of teaching and lecturing at various educational institutions, Pohl has spent a large portion of his career providing creative cinematic direction, story and technical previs supervision and educational subject matter expertise to large sized production teams and audiences in either the film or broadcast industries.
Recently, Pohl worked at Epic Games as a technical account and program manager for the Media and Entertainment industry. During this time, Pohl constructed a community education program known as the Unreal Fellowship and acted as the program’s academic Dean. This program has impacted over 1000 Fellows and it is shaping the future of the virtual production industry.
Today, Pohl currently resides in Los Angeles, CA where he works out of his home studio providing his expertise to a number of industry and educational clients.
Brian is unlike any boss I have ever worked for. His depth of industry experience and knowledge made him the perfect master helmsman for the Unreal Fellowship programs. There are countless testimonies of industry professionals whose careers completely transformed as a result of the Fellowship experience and community that continues to grow to this day.
Eric Penk
unreal InstructorBrian recently brought me in at Method, Previs dept as a 3D modeler. He had clear demands and expectations yet was very patient with the entire team and always ready to explain his decisions which is the hallmark of a great supervisor! What I was most impressed by was his ability to adapt to a flurry of client/director changes and keep the project on track
Aiman Akhtar
3D GeneralistThe primary reason Gnomon School of Visual Effects is the premiere school for visual effects in the world is that we have the best, most experienced professionals teaching classes. As a pioneer in previsualization for film, Brian brought a vast body of knowledge and experience to his classroom. As a previz artist, he brought a great understanding of the skills, techniques and tools necessary to succeed.
Pam Hogarth
retiredBrian is a talented, well-versed previs supervisor and artist. Working with him at Digital Domain was a great experience on every level. He was accessible, well organized and committed to the process and quality of work produced by the large number of artists who reported directly to him.
Duane Floch
Sr Visualization SupervisorI worked with Brian in the previsualization group at ILM. I would recommend him--he is highly skilled and efficient in the use of the software tools, and he knows how to tell a story as well.
Daniel Slavin
3d generalistWe had over 1000 previs shots to push through with a team of 5 animators. Brian supervised them all. He worked closely with the director, visual effects supervisor, digital fx supervisor, and technical consultants to understand the filmmakers vision. Brian not only supervised the artists but also animated, set up shots, and problem solve.
Liz Hitt
vfx producer - cbsvfxBrian is a highly talented, detail oriented artist and supervisor, skilled in many aspects of visual effects production, previs, layout, and animation. His personality is friendly and warm, and he is a great pleasure to work with. Always open to new ideas and exploring leading technology, he remains at the forefront of his field.
David Blumenfeld
Global Head of CG